Scribbles

This is a random assortment of various scribbles. Concepts graduate from here, moving into their own relevant documents over time.

Universe Arrangement

The universe can be of any general shape, with the new player starting area in the center. The inner core of the universe will be safe, in that you can’t attack other players in it. As one moves further outward, it becomes open season for everyone.

System Security

For now, we’ll just have ‘law-less’ and ‘policed’ security states. In law-less systems, anyone can shoot anyone. In ‘policed’ systems, you can only shoot NPCs.

Mining

Make this more fun than EVE and other games. Mining will be done by firing oneself or remote-controlled robots at an asteroid. The player then works through a randomly generated area, finding ores and potentially fighting weird life forms.

Issues to work through:

  • If the player is remote-controlling a robot, need some way to alert the player of things going on with their ship. IE: Someone warps in, or someone starts firing on them.
  • Facilities for taking control of objects needs to be absolutely stout. Make sure to handle damage to their dormant player object.

Manufacturing

This can probably be a little more ‘boring’, at least initially. Assembly lines can be rented or installed in larger ships or bases. I like EVE’s blueprint system for this. BPOs, BPCs. Make these relatively easy to obtain. BPOs for all of the common stuff. BPCs for everything else.

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